Turn any product URL into a cinematic film.

1 line
One sentence and a URL. The entire brief.
00:42
The sweet spot for a launch film: sized for the feed, cut to the beat.
4K 24
Real animated UI, rendered at 24 frames per second.

A film in hours, not a production in weeks. From prompt to premiere, the whole cut happens in the cloud. An agent does the exploring, the directing, and the editing.

One prompt. A finished film.

Launch day is one occasion. The same agent, and the same product, covers the rest of the calendar.

One prompt, one film

Open app

Describe the launch in a sentence and give it the product URL. The agent explores the real product, picks the screens worth filming, and comes back with a cut.

  • Product launch films
  • Feature launch films

Refine it by chat

Open app

The first cut is a starting point. Ask for a different opening, a slower middle, or another take on a scene, and the film changes without going back to the brief.

  • Re-cut by conversation
  • Scene-level edits

Animation cut to the music

Open app

You pick the track first. The waveform sets the edit: cuts land on beats, transitions ride the phrasing, and the animation inside each scene is timed to the same grid.

  • Beat-matched cuts
  • Timing from the waveform

Thirty minutes to 4K

Open app

A film lands in about half an hour, rendered at 720p, 1080p, or 4K. Fast enough that video stops being the thing you cut from the launch plan.

  • 720p, 1080p, 4K
  • About 30 minutes

What we built to make it work.

Motion measured from film, an agent that decides what deserves the camera, and a pipeline that renders.

Automotion

Motion learned from references

Link a video whose motion you like. Automotion measures every animation in it (durations, easing curves, spring constants, stagger) and teaches the moves it does not already know to the studio as new presets, then re-measures its own renders against the source.

The Director

An agent with taste

Someone has to decide what deserves the camera, where the film opens, and when to hold a shot. The Director makes those calls the way an editor would, and you argue with it in chat rather than in a timeline.

Dimension

2D today, 3D soon

Every film today is 2D: your real screens rebuilt as live animated UI, in your own brand. Three-dimensional scenes are in progress and will land in the same pipeline.

Private by design.

Behind a login? You sign in once through an embedded live browser. Your credentials go straight to your product and never touch Ghostmotion. The agent films the logged-in experience and keeps nothing but the shots you approve.

Ask us anything

Notes from the cutting room.

From the blog · 6 min readYou Built the App with AI. Now You Have to Launch It.Emergent, Lovable, Bolt, v0: the build is a weekend now. The launch asset is the part that didn't get faster, and it's the part people actually see first.ReadFrom the blog · 5 min readCut to the Music, Moving Like the Film You AdmireThere are plenty of ways to turn a prompt into a video. Two decisions make ours a different category: the music writes the edit, and the motion is learned from film rather than picked from a template library.ReadFrom the blog · 7 min readHow to Make a Product Launch Video in 2026 (Without a Crew)The launch video used to be the most expensive asset on launch day. Here's the modern playbook (structure, length, music) and how agentic AI collapsed the production timeline to hours.ReadFrom the blog · 6 min read14 Launch Video Ideas That Actually ConvertThe launch video isn't one format; it's a family. Fourteen ideas that work, from the cold-open product film to the beat-cut feature take, and when to use each.ReadFrom the blog · 5 min readThe Anatomy of a Great Feature Announcement VideoFeature launches die in changelogs. A dissection of the 20-second feature video, the format that turns releases into moments, beat by beat.ReadFrom the blog · 5 min readProduct Demo Video vs. Launch Film: Which Does Your Release Need?They look similar and do opposite jobs. A field guide to the two core product video formats, and why the answer on launch day is usually both.Read

Questions.

Short cinematic films of your product: launch films, feature takes, demos, and release reels, 15 to 60 seconds, rendered at 720p, 1080p, or 4K. It rebuilds your product's own screens as real animated UI in your own brand, with cursor-driven interactions and cuts synced to the music. Not stock footage, not a screen recording.

One line and a URL. If your product is behind a login you sign in once through a live browser; credentials go to your product, never to us.

About 30 minutes from prompt to finished render. You can keep refining it by chat afterwards, and each revision is much faster than the first pass.

You pick the track first (or let the agent choose), and the edit is built from the waveform: cuts land on beats, transitions ride the phrasing, and animation timing is derived from the music. The score drives the cut, not the other way around.

Yes. That's Automotion, our motion-learning model. Paste a link to any reference video and it measures every animation in the footage (durations, easing curves, spring constants, cut rhythm), then teaches the moves it doesn't know to the studio as new motion presets.

Not yet. Everything today is 2D: your real screens rebuilt as live animated UI. Three-dimensional scenes are in development.

Every release deserves a premiere.

Bring a URL. The agent handles the rest.